Bottom of the Well

From OoTMM Wiki
Jump to navigation Jump to search
Region Overview - Bottom of the Well.png
General Info
Game
OoT
Major Region
Hyrule Field
🗺️ Overworld Exits


This page is a stub. You can help OoTMM Wiki by expanding it.

Bottom of the Well is a hint region in OoTMM. It is found in Ocarina of Time.

Lens of Truth Logic

Main article: Lens of Truth Logic

Always Logical

OoTMM's logic has an underlying principle regarding Lens of Truth. If the vanilla game expects a player to be able to do something without Lens of Truth, then OoTMM's expects that too. This includes walking through the Well's first false wall (after the Skulltula).

Also logical is falling through some of the false floors to get to the basement. The exception is the false floor leading to raised wooden platform (which has rupees on it) - trickless logic requires Lens for this.

Here are some examples of checks that do not logically require Lens:

  • Obtaining the chest under the debris near the entrance.
  • Obtaining the Silver Rupees in the basement.
  • Obtaining the chest spawned by beating Dead Hand.

Logical Depending on a Trick

If the 'Fewer Lens Requirements (OoT)' trick is enabled, it does not break logic to obtain any item in Bottom of the Well without the lens.

Without 'Fewer Lens Requirements (OoT)' enabled, some checks can break logic when obtained without lens. This depends on whether Lens is useful for them. For example:

  • The invisible chest in the Dead Hand room
  • The chest under debris at the back left of the dungeon (next to the false floor).
  • The chests in the central area (requiring a trip through a false wall)

Strats

Vanilla: Getting Past the Big Skulltula

A hanging Big Skulltula blocks entry to most of Bottom of the Well.

Blank A can also be used to get past the Big Skulltula, but since this technique uses Deku Nuts and has wider implications for Bottom of the Well, it is (will be) discussed elsewhere on this page.

Getting Past the Big Skulltula with Deku Nuts

Logic

✔️ This strat cannot be used to break logic as long as the consumable resources used have a logical method of being replenished.

📄 Text Guide

Using Deku Nuts, the Big Skulltula can be stunned, preventing it from dealing a knockback hit to Link. The Skulltula can then be walked through where its bump colliders (pictured) are narrowest. Counter-intuitively, this is not on the edges of the hallway.

It's possible to walk through the Skulltula, but rolling is faster.

The image also demonstrates that the bump colliders do not change with the facing angle of the Skulltula.

The grey cylinders on the Skulltula represent the bump colliders that push Link away from the Skulltula.


Getting Past the Big Skulltula with Skulltula Elevator

Tech Used
  • Skulltula Elevator
Logic

❌ This strat can be used to break logic. There are no tricks or glitches you can enable to force logic to account for this strat.

🎞️ Video Guides
📄 Text Guide

Activate Navi/Pause when the Skulltula's bob animation is near its highest point.


MQ: Reaching the Main Room Centre

Zelda's Lullaby is required to remove the gates that block access to the central area of the main room. This requirement, however, can be bypassed. One of the entryways to the central area is blocked by boulders and then further restricted by a hole in the floor leading to the basement. If the boulders can be broken, there are ways to cross the hole.

MQ Main Room Centre by Breaking Boulders and Hover Boots

Logic

✔️ This strat cannot be used to break logic as long as the consumable resources used have a logical method of being replenished.

📄 Text Guide

Break the boulders blocking a passageway in the West side of main area of Bottom of the Well. Then use hover boots to cross the hole into the central area.

Since Child Link cannot usually wear Hover Boots, this is only applicable when Age Change upon Song of Time or Ageless Boots is in effect.

MQ Main Room Centre by Breaking Boulders and Backflip/Sidehop

Logic

⚔️ This strat can be used to break logic, unless the Backflip/Sidehop Over Gap to Reach BotW MQ's Main Room's Center trick is enabled. Only when this trick is enabled may the player be expected to achieve these ends with these items.

📄 Text Guide

Break the boulders blocking a passageway in the West side of main area of Bottom of the Well. Then use a a backflip or a sidehop to jump the hole into the central area.


Vanilla: Accessing Underwater Chests

Vanilla: Accessing Underwater Chests with Blank A

Tech Used
Logic

❌ This strat can be used to break logic. There are no tricks or glitches you can enable to force logic to account for this strat.

🎞️ Video Guides
📄 Text Guide

The video contains some omissions and inaccuracies which are corrected here.

This glitch is only possible to do with no sword equipped. In OoTMM, it's possible to unequip the Kokiri sword in OoT by moving the menu cursor over the Kokiri Sword and pressing C-Up or L.

Blank A is executed by:

  1. Having an item in Link's hand
  2. Standing in front of a crawlspace and pressing A as if to enter it
  3. One frame later, throwing a Deku Nut

If done correctly Link will not enter the crawlspace and the A button icon will be blank (it won't show 'enter' for entering the crawl space). This has several effects, one of which is to cause Link sink in water as if it were air. Thus he can fall into pools of water and open chests.

Once Link is sunk in the pool of water, he is mostly stuck there. There are ways to cancel the glitch and escape, such as swinging the Megaton Hammer (via Equip Swap or Ageless Items) or mashing the bomb C-Button. Save Reset works.

The following items, in tandem with Deku Nuts, can all be used to execute Blank A:

  • Deku stick
  • Slingshot
  • Boomerang
  • Empty Bottle
  • A newly refilled Bottle (tested with bugs), since these stay in Link's hand until put away.
  • Bow [ Do elemental arrows work when there is no bow in inventory? • Edit Article]
  • Hookshot
  • Megaton Hammer

(Please note that OoTMM has code that handles ageless items, so these items may not work in vanilla OoT. This glitch only works in OoT version 1.0)

In the MQ layout, there are no underwater chests.


Vanilla/MQ: Getting Behind the Underwater Crawl Space

With the standard dungeon layout, Zelda's Lullaby is used to lower the water level. In the MQ layout, activating a Crystal Switch lowers the water level. Both of these triggers are located at the back of the dungeon.

Lowering the water level allows use of the underwater crawl space found near the beginning of the dungeon, which leads to the Dead Hand room.

There are alternate methods to access the space behind the underwater crawlspace.

Vanilla: Getting Behind the Underwater Crawl Space with Actor Glitch and a small key

Tech Used
Logic

❌ This strat can be used to break logic. There are no tricks or glitches you can enable to force logic to account for this strat.

🎞️ Video Guides
📄 Text Guide

Zeldaspeedruns.com also multiple pages that reference actor glitch. As well as the general one linked above, Zeldaspeedruns also have a more in-depth guide specifically for this strat.

Analogue stick notches (as on the N64 and GC controllers) can help make this glitch more consistent, since the angle to hold from the crawlspace is slightly down from down-left

The glitch works in either of these situations:

  • The door is already unlocked
  • The door is locked but an unused key is in the inventory.

Please note that whilst this glitch allows you to walk underwater, it also unloads chests, making them unobtainable until the room has been reloaded (and with it, the water physics).

Due to MQ the layout using a barred sliding door instead of a hinged doorknob door, this version of actor glitch does not work in MQ. (If a form of Actor Glitch were to work in MQ, it may have some additional implications for unloading the gates)