Ganon's Castle
Ganon's Castle is a hint region of varying scope in OoTMM. It is found in Ocarina of Time.
The scope of this hint region changes based on the the Extra Hint Regions setting:
- When disabled, Ganon's Castle and Ganon's Castle Tower form one hint region known as Ganon's Castle. There is therefore no such hint region as Ganon's Castle Tower.
- When enabled, Ganon's Castle and Ganon's Castle Tower are two separate regions.
Within this article, we treat Ganon's Castle and Ganon's Castle Tower as two separate regions. As such the article reserves information about Ganon's Castle Tower for its own article.
The vanilla game may also refer to these areas as Inside Ganon's Castle.
Scope
When Ganon's Castle and Ganon's Castle Tower are treated as separate hint regions:
- Ganon's Castle encompasses the entry hallway, the main hub room and each of the 'Trials' that spoke off from the hub.
- Ganon's Castle Tower encompasses the central 'staircase climb' area that, in the vanilla game, is only accessible once the Trials have been completed.
Note that to move from Ganon's Castle to Ganon's Castle Tower, you have to cross a loading zone to a new scene rather than merely a doorway or dark transition to another room in the same scene.
Strats
Trials Skip
The Ganon Trials event setting controls which trials, if any, need to to be completed to access Ganon's Castle Tower. In the even that trials need to be completed, they can be skipped with several different methods
Trials Skip with Misplaced Loading Zone
In the central hub room, there is a misplaced loading zone to Ganon's Castle Tower on the central wall. If Link can get into the correct position, this will warp Link to Ganon's Castle Tower.
Trial Skip with Staircase Hover
β This strat can be used to break logic. There are no tricks or glitches you can enable to force logic to account for this strat.
Discovered by ZeldaXMaster
Trial Skip with Hoverslide
β This strat can be used to break logic. There are no tricks or glitches you can enable to force logic to account for this strat.
Discovered by Runnerguy2489
Please note that there are other methods of Superslide than are shown in the video. Some of these other methods may also work for this strat.
Trials Skip with OoB
Trial Skip with Spirit Trial Armos Clip
β This strat can be used to break logic. There are no tricks or glitches you can enable to force logic to account for this strat.
Acryte
Spirit Trial High Silver Rupee
OoTMM's name for this check: SR Spirit Center Midair
Spirit Trial High Silver Rupee with ISG and Ground Jump
β This strat can be used to break logic. There are no tricks or glitches you can enable to force logic to account for this strat.
Refer primarily to the video guide; these note relate to some of the stickier points of execution.
It is probably worth following the video's exact Armos positioning, since the Silver Rupee is deceptively high.
This strat uses a rare simultaneous initiation of ISG and Ground Jump, which can be performed as follows:
- Use the regular approach for getting ISG with a bomb: place it in front of you and then interrupt a crouch stab by pressing A.
- As Link holsters his sword, press and hold
Targetwhilst continuing to holdShield.
If, as Link holsters his sword, it does not have the ISG 'glow', then you have failed to get ISG.
Before starting the ground jump, it is worth adjusting Link's position on the Armos to ensure that the jump goes high enough to collect the Silver Rupee. Link's starting height for the ground jump depends on his position on the Armos. The visual model of the Armos is deceptive of its true collision. Roughly speaking, between the horns seems to be the highest point. Link's feet may not necessarily be a good height indicator due to the way his feet snap to the visual model of the Armos.
Spirit Trial High Silver Rupee with Beamos Hover
- (child variant) Setups
- Infinite Sword Glitch
- Hovering
β This strat can be used to break logic. There are no tricks or glitches you can enable to force logic to account for this strat.
Adult setup by tekyla
Spirit Trial High Silver Rupee with Jump Slash as Child
Technique originally discovered by Exodus122
Pay attention to the input display; it may clarify some of the setup that takes place when Link is obscured by the armos.
The guide appears to use Kokiri Sword during setup. If Deku Stick movement differs, perhaps this setup may not work [Please add deku stick setup if one can be made/found β’ Edit Article]
From the video description:
Spirit Trial High Silver Rupee with Jump Slash as Adult
From the video description:
Light Trial Block Skip
Light Trial Block Skip with Bombchus.
β This strat can be used to break logic. There are no tricks or glitches you can enable to force logic to account for this strat.
Original Setup: Exodus122. This improved setup may have been created by RTA 64.
This setup can be difficult to execute. It seems that a key part of this setup is getting the camera to turn by the correct amount. Notice carefully in the video guide that the camera stops moving and then nudges over slightly more. That extra nudge might be vital to the setup.
Light Trial Block Skip with Superslide
β This strat can be used to break logic. There are no tricks or glitches you can enable to force logic to account for this strat.
From the video description:
Light Trial Block Skip with Hoverslide and Ledge Clip
Light Trial Block Skip with Heap Manipulation
β This strat can be used to break logic. There are no tricks or glitches you can enable to force logic to account for this strat.
Repeatedly (on the order of 15-50 times) reloading the main hub room via rooms such as Spirit Trial or the Scrub/Fairy Fountain can cause parts of Ganon's Castle to fail to load. This includes the Light Trial Block.
Unfortunately, as a side effect, other important parts of Light Trial will fail to load. So even after performing the glitch, some, many or all checks may be unavailable.
Another problem with this glitch is that it is reliant on how OoT is handling memory. OoTMM seems to affect how OoT handles memory, so guides that state 'reload the room X times' are likely to be inaccurate to OoTMM.
Fire Trial Block Clip
This obtains the check called Ganon Castle SR Fire Black Pillar
Fire Trial Block Clip with Hover Boots
β This strat can be used to break logic. There are no tricks or glitches you can enable to force logic to account for this strat.
From the video description:
there's now a really easy golden gauntlet skip setup in fire trial :
- climb on the left side of the platform ( just like in the video)
- do a 2 or 3 right ess turn
- sidehop sideroll with hoverboots and hold up at the same time ( or up one frame after)
if you have some trouble getting it to work there's my inputs displayed at the top of the video.
EDIT: so after more testing, the sideroll is actually frame perfect, if you pause buffering it, it's the 2nd frame where link is landing.
Also 3 frames ess turn seems a bit sloppy and need some ajustement on the direction to hold depending where you climb the platform ( here I hold just up, but you could also need to hold up + a little bit to the left). (tl:dr stick to the 2 frames ess turn as it's much more consistent.)