Shared Health
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Shared Health
General Info
Type
Shared Item
Game
OoT & MM
Shared Health is an optional feature that causes OoTMM to merge OoT and MM's health management.
- With Shared Health disabled:
- Receiving a heart piece, heart container or double defense for one game does not affect the maximum health/defence of the other game.
- Current health is tracked separately for OoT and MM. Taking damage or healing in one game does not affect the health bar of the other.
- With Shared Health enabled:
- Receiving a heart piece, heart container or double defense affects the maximum health/defence of both games.
- Current health is tracked as if OoT and MM were one game with a single health bar.
Item Pool
The Shared Health setting affects the item pool for heart pieces, heart containers and double defense
With shared health enabled, the item pool contains[1]:
- 44 heart pieces
- 6 heart containers
- 1 double defense upgrade
With shared health disabled, the item pool matches vanilla [2][3][4]:
Ocarina of Time
- 36 heart pieces
- 8 heart containers
- 1 double defense upgrade
Majora's Mask
- 52 heart pieces
- 4 heart containers
- 1 double defense upgrade
References
- ↑ OoTMM github world-transform.ts line 981 showing what is added to the pool with shared health
- ↑ OoTMM OoT item pool. Note that there are 37 listed, but this is because Ice Cavern and Ice Cavern MQ both contain heart pieces
- ↑ OoTMM MM item pool
- ↑ Zelda Dungeon PoH article showing vanilla 'item pool'